Blasters: Paranoia [Prototype build]
!--THIS GAME IS A PROTOTYPE ONLY. THIS IS NOT MEANT TO BE A FINAL PRODUCT IN ANY SHAPE OR FORM--!
This is a prototype for sequel/remake of one my previous projects, Blasters: Pandemonium. Think of this as a minimum viable product; there isn't much implemented as of yet, but enough is there to where you can get the general feel of the game. Here is the brief overview of the gameplay:
This is a wave-based survival game where your goal is to protect the four crystals from incoming enemies. Each wave is divided into phases: the prep phase, where you can access the shop and place down buildings for defense, the swarm phase. where enemies will spawn, and the boss phase, which happens every 5 waves.
Controls:
WASD - Move
Mouse - Aim weapon
Left -click - Fire weapon
Right-click - Lock onto nearest enemy
Shift - Dash
B - Toggle builder (Prep phase only)
F - Access shop/Toggle builder mode (Prep phase only)
Enter - Start next phase
Esc - Pause
Status | In development |
Platforms | HTML5 |
Author | Blast Studio Games |
Genre | Action |
Made with | Unity |
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